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Players will not only be able to randomly generate maps based on size, shape, and dimension, but they’ll also be able to create their own. While there is a dedicated campaign mode, the real fun lies in the ability to customize your experience. It’ll be hard for me to go back to the original “Creeper World” after exploring the options I had in “Creeper World 3: Arc Eternal”.
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It’s comparable to watching the original “Star Trek” episodes from the sixties and then watching the latest movie by J.J. The differences lie in the details…oh and what differences they are! More enemy types (besides the creeper), more turrets, terraforming, experimental weapons, more maps, the ability to mine ore, and much more. You’re still immersed in a tower defense/real-time strategy hybrid that tasks you with staving off the creeper while completing a particular objective. Just as a side tidbit, “Creeper World 3: Arc Eternal” runs off of the Unity Engine instead of Adobe…the latter of which was used to run the very first game in the series.Īfter playing “Creeper World 3: Arc Eternal” for a while, I discovered that there are a lot of similarities between this game and the first one in the series…at least, on the most basic of levels. In the settings menu, you’ll be able to adjust screen resolution, toggle fullscreen, change keybinds, tweak audio levels, and mess with the color schemes a bit (creeper color, etc.). It’s probably for the best anyway, as these initial stepping-stones will guide you through learning the ins and outs of the game.
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The main menu allows the user to participate in a few different modes, though you’ll need to complete a series of missions in the Arc Eternal story mode first in order to unlock them.
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Before we roll up our sleeves and get to work, I’d like to thank Virgil Wall from Knuckle Cracker, LLC for providing me with a free press copy.Ĭreeper World 3: Arc Eternal (Windows, Mac) I missed out on “Creeper World’s” sequel, though I’ll be rectifying that by reviewing the third game in the series titled “Creeper World 3: Arc Eternal”. Your goal? Extend your power network to the energy totems scattered around the map so that you could advance to the next level. Unlike other tower defense games, you only had to face one enemy…though it oozed throughout the map like a cascading waterfall and your towers were the only thing holding it back. Every map featured multiple levels of terrain, starting points for the “creeper” to spawn, and a base that you had to protect at all costs. The original “Creeper World” was a mix of real-time strategy and tower defense.

I do have fond memories of playing it, not to mention that it was addictive beyond belief. Sadly, it’s been a few years since I’ve managed to play the original “Creeper World” released back in 2009.
